// Handle setupevents as quickly as possible const setupEvents = require('./installers/setupEvents') // squirrel event handled and app will exit in 1000ms, so don't do anything else if (!setupEvents.handleSquirrelEvent()) { // Modules to control application life and create native browser window const {app, BrowserWindow, Menu, Tray} = require('electron') const settings = require('electron-settings'); // Check and apply start_on_boot option. app.setLoginItemSettings({ openAtLogin: !!settings.get('settings.start_at_boot') }); // Check for latest used version and clear settings if needed. const old_version = settings.get('settings.last_used_version'); const new_version = require('./package.json').version; if (old_version !== new_version) { var compareVersions = require('compare-versions'); /** * Since 1.4.0, ryzenadj is included in the windows package. * So we are removing ryzenadj path as it can be included. */ if (compareVersions(old_version, '1.4.0') <= 0) { settings.delete('settings.ryzen_adj_path'); } /** * Since 1.11.0 we added new settings and apply checkbox, * We need to add new settings to presets. */ if (compareVersions(old_version, '1.11.0') <= 0) { const update_latest_settings_to_1_11_0 = function(settings) { var updated_settings = {}; for (const setting_name in settings) { if (settings.hasOwnProperty(setting_name)) { const setting_value = settings[setting_name]; // Register current setting. updated_settings[setting_name] = setting_value; // Add apply checkbox to any non-range settings. if (setting_name.indexOf('_range') <= 0) { if (setting_name.indexOf('apply_') <= 0) { updated_settings[`apply_${setting_name}`] = true; continue; } } } } // Adding missing options. updated_settings['apply_stapm_time_ms'] = false; updated_settings['apply_psi0_current_limit'] = false; return updated_settings; }; const update_presets_to_1_11_0 = function(preset_list) { var updated_preset_list = {}; // For each preset. for (const preset_name in preset_list) { if (preset_list.hasOwnProperty(preset_name)) { const preset_settings = preset_list[preset_name]; updated_preset_list[preset_name] = {}; // For each setting. for (const setting_name in preset_settings) { if (preset_settings.hasOwnProperty(setting_name)) { const setting_value = preset_settings[setting_name]; // Register current setting. updated_preset_list[preset_name][setting_name] = setting_value; if (setting_name.indexOf('_range') <= 0) { continue; } if (setting_name.indexOf('apply_') <= 0) { // Add apply checkbox. updated_preset_list[preset_name][`apply_${setting_name}`] = true; continue; } } } // Adding missing options. updated_preset_list[preset_name]['apply_stapm_time_ms'] = false; updated_preset_list[preset_name]['apply_psi0_current_limit'] = false; } } return updated_preset_list; }; settings.set('presets', update_presets_to_1_11_0(settings.get('presets'))); settings.set('latest_controller_tabs_settings', update_latest_settings_to_1_11_0(settings.get('latest_controller_tabs_settings'))); } /** * Since 1.12.0, new option to ryzenadj. */ if (compareVersions(old_version, '1.12.0') <= 0) { const update_preset_to_1_12_0 = function(settings) { // Adding missing options. settings['apply_max_gfxclk_frequency'] = false; settings['apply_min_gfxclk_frequency'] = false; settings['apply_min_socclk_frequency'] = false; settings['apply_max_socclk_frequency'] = false; return settings; }; const update_presets_to_1_12_0 = function(preset_list) { // For each preset. for (const preset_name in preset_list) { if (preset_list.hasOwnProperty(preset_name)) { preset_list[preset_name] = update_preset_to_1_12_0(preset_list[preset_name]); } } return preset_list; }; settings.set('presets', update_presets_to_1_12_0(settings.get('presets'))); settings.set('latest_controller_tabs_settings', update_preset_to_1_12_0(settings.get('latest_controller_tabs_settings'))); } settings.set('settings', Object.assign( {}, settings.set('settings'), { last_used_version: require('./package.json').version, first_launch: true, } ) ); } // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow let tray function createWindow () { let appIcon = ''; if (require('os').platform() === 'win32') { appIcon = __dirname + '/assets/icon.ico'; } else { appIcon = __dirname + '/assets/icon.png'; } // Create the browser window. mainWindow = new BrowserWindow({ width: 800, height: 720, webPreferences: { nodeIntegration: true }, icon: appIcon, show: false, }) if (!settings.get('settings.start_minimized')) { mainWindow.show(); } mainWindow.setOpacity(0.95); // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) mainWindow.on('minimize',function(event){ if (settings.get('settings.minimize_to_tray')) { event.preventDefault(); mainWindow.hide(); } }); var contextMenu = Menu.buildFromTemplate([ { label: 'Show App', click: function () { mainWindow.show(); } }, { label: 'Quit', click: function () { app.isQuiting = true; app.quit(); } } ]); tray = new Tray(appIcon); tray.setContextMenu(contextMenu); tray.setIgnoreDoubleClickEvents(true); tray.on('click', function() { mainWindow.show(); }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. }