wahyu-GTA-Online-OUTDATED-B.../subVersion/entity.cpp

1571 lines
38 KiB
C++
Raw Permalink Normal View History

2020-11-06 18:55:46 +07:00
/*
Copyright 2016-2017 sub1to
This file is part of subVersion GTA:O SC External Hack.
subVersion GTA:O SC External Hack is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
subVersion GTA:O SC External Hack is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with subVersion GTA:O SC External Hack. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdafx.h"
#include "entity.h"
/*
ENTITY
*/
entity::entity() {}
entity::~entity()
{
this->setGod(0);
}
void entity::getPos()
{
g_pMemMan->readMem<v3>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_POS, &m_v3Pos);
return;
}
void entity::setPos(v3 dest)
{
g_pMemMan->writeMem<v3>((DWORD_PTR)m_dwpPosBase + OFFSET_ENTITY_POSBASE_POS, &dest);
g_pMemMan->writeMem<v3>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_POS, &dest);
return;
}
void entity::getCos()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPosBase + OFFSET_ENTITY_POSBASE_COS, &m_fCos);
return;
}
void entity::setCos(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPosBase + OFFSET_ENTITY_POSBASE_COS, &value);
return;
}
void entity::getSin()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPosBase + OFFSET_ENTITY_POSBASE_SIN, &m_fSin);
return;
}
void entity::setSin(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPosBase + OFFSET_ENTITY_POSBASE_SIN, &value);
return;
}
void entity::getGod()
{
g_pMemMan->readMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_GOD, &m_btGod);
return;
}
void entity::setGod(BYTE value)
{
g_pMemMan->writeMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_GOD, &value);
return;
}
void entity::getHealth()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH, &m_cmHp.cur);
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH_MAX, &m_cmHp.max);
return;
}
void entity::setHealth(float hp)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH, &hp);
return;
}
/*
PLAYER
*/
player::player() {}
player::~player()
{
this->setRunSpeed(1);
this->setSwimSpeed(1);
this->setRagdoll(m_btRagdoll | 0x20);
this->setSeatbelt((m_btSeatbelt & 0x01) ? m_btSeatbelt ^ 0x01 : m_btSeatbelt);
restorePlayerData();
//this->setWantedCanChange(1.f);
}
void player::getHealth()
{
entity::getHealth();
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_ARMOR, &m_flArmor);
return;
}
void player::setHealth(float hp, float armor)
{
entity::setHealth(hp);
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_ARMOR, &armor);
return;
}
bool player::loadPlayerData()
{
if (m_dwpBase == 0)
return 0;
m_playerDataCur.m_isInit = true;
this->getMaxHealth();
this->getWaterProof();
if (m_playerDataCur.m_isInit != m_playerDataRestore.m_isInit)
{
m_playerDataRestore = m_playerDataCur;
}
return 1;
}
void player::restorePlayerData()
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH_MAX, &m_playerDataRestore.m_maxHealth);
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_WATER_PROOF, &m_playerDataRestore.m_dwWaterProof);
}
void player::getMaxHealth()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH_MAX, &m_playerDataCur.m_maxHealth);
return;
}
void player::setMaxHealth(float hp)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_ENTITY_HEALTH_MAX, &hp);
return;
}
void player::getVehicleDamageMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_VEHICLE_DAMAGE_MP, &m_flVehicleDamageMult);
return;
}
void player::setVehicleDamageMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_VEHICLE_DAMAGE_MP, &value);
return;
}
void player::getWanted()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_WANTED, &m_dwWanted);
return;
}
void player::setWanted(DWORD stars)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_WANTED, &stars);
return;
}
void player::getWantedCanChange()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE, &m_flWantedCanChange);
return;
}
void player::setWantedCanChange(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE, &value);
return;
}
void player::getInVehicle()
{
BYTE btRead;
g_pMemMan->readMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_INVEHICLE, &btRead);
m_bIsInVehicle = !((btRead >> 4) & 1);
return;
}
void player::getRunSpeed()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_RUN_SPD, &m_flRunSpd);
return;
}
void player::setRunSpeed(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_RUN_SPD, &value);
return;
}
void player::getSwimSpeed()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_SWIM_SPD, &m_flSwimSpd);
return;
}
void player::setSwimSpeed(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_SWIM_SPD, &value);
return;
}
void player::getNpcIgnore()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_NPC_IGNORE, &m_dwNpcIgnore);
return;
}
void player::setNpcIgnore(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_NPC_IGNORE, &value);
return;
}
void player::getFrameFlags()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_FRAMEFLAGS, &m_dwFrameFlags);
return;
}
void player::setFrameFlags(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_FRAMEFLAGS, &value);
return;
}
void player::getWaterProof()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_WATER_PROOF, &m_playerDataCur.m_dwWaterProof);
return;
}
void player::setWaterProof(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_WATER_PROOF, &value);
return;
}
void player::getRagdoll()
{
g_pMemMan->readMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_RAGDOLL, &m_btRagdoll);
return;
}
void player::setRagdoll(BYTE value)
{
g_pMemMan->writeMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_RAGDOLL, &value);
return;
}
void player::getSeatbelt()
{
g_pMemMan->readMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_SEATBELT, &m_btSeatbelt);
return;
}
void player::setSeatbelt(BYTE value)
{
g_pMemMan->writeMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_PLAYER_SEATBELT, &value);
return;
}
void player::getStamina()
{
g_pMemMan->readMem<curmax>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_STAMINA, &m_cmStamina);
return;
}
void player::setStamina(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpPlayerInfo + OFFSET_PLAYER_INFO_STAMINA, &value);
return;
}
/*
VEHICLE
*/
vehicle::vehicle()
{
m_cmHp.max = 1000.f;
m_cmHpVehicle.max = 1000.f;
}
vehicle::~vehicle()
{
this->restoreHandling();
this->setGravity(9.8f);
this->setBoost(1.f);
this->setRocketRechargeSpeed(0.5f);
}
void vehicle::getHealth()
{
entity::getHealth();
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_HEALTH, &m_cmHpVehicle.cur);
return;
}
void vehicle::setHealth(float hp)
{
entity::setHealth(hp);
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_HEALTH, &hp);
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_HEALTH2, &hp);
return;
}
bool vehicle::loadHandling()
{
if (m_dwpBase == 0)
return 0;
this->getMass();
this->getBuoyancy();
this->getAcceleration();
this->getBrakeForce();
this->getHandbrakeForce();
this->getTractionCurveMin();
this->getDeformationDamageMult();
this->getColisionDamageMult();
this->getWeaponDamageMult();
this->getEngineDamageMult();
this->getUpShift();
this->getDownShift();
this->getSuspensionForce();
this->getSuspensionHeigh();
if (m_handlingCur.m_dwpHandling != m_handlingRestore.m_dwpHandling)
{
if (m_handlingRestore.m_dwpHandling != 0)
this->restoreHandling();
m_handlingRestore = m_handlingCur;
}
return 1;
}
void vehicle::restoreHandling()
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_MASS, &m_handlingRestore.m_fMass);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BUOYANCY, &m_handlingRestore.m_fBuoyancy);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ACCELERATION, &m_handlingRestore.m_fAcceleration);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BRAKEFORCE, &m_handlingRestore.m_fBrakeForce);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_HANDBRAKEFORCE, &m_handlingRestore.m_fHandbrakeForce);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_TRACTION_CURVE_MIN, &m_handlingRestore.m_fTractionCurveMin);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DEFORM_MULTIPLIER, &m_handlingRestore.m_fDeformationDamageMult);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_COLISION_DAMAGE_MP, &m_handlingRestore.m_fColisionDamageMult);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_WEAPON_DAMAGE_MP, &m_handlingRestore.m_fWeaponDamageMult);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ENGINE_DAMAGE_MP, &m_handlingRestore.m_fEngineDamageMult);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_UPSHIFT, &m_handlingRestore.m_fUpShift);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DOWNSHIFT, &m_handlingRestore.m_fDownShift);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_FORCE, &m_handlingRestore.m_fSuspensionForce);
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingRestore.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_HEIGH, &m_handlingRestore.m_fSuspensionHeigh);
return;
}
void vehicle::getMass()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_MASS, &m_handlingCur.m_fMass);
return;
}
void vehicle::setMass(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_MASS, &value);
return;
}
void vehicle::getBuoyancy()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BUOYANCY, &m_handlingCur.m_fBuoyancy);
return;
}
void vehicle::setBuoyancy(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BUOYANCY, &value);
return;
}
void vehicle::getAcceleration()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ACCELERATION, &m_handlingCur.m_fAcceleration);
return;
}
void vehicle::setAcceleration(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ACCELERATION, &value);
return;
}
void vehicle::getBrakeForce()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BRAKEFORCE, &m_handlingCur.m_fBrakeForce);
return;
}
void vehicle::setBrakeForce(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_BRAKEFORCE, &value);
return;
}
void vehicle::getHandbrakeForce()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_HANDBRAKEFORCE, &m_handlingCur.m_fHandbrakeForce);
return;
}
void vehicle::setHandbrakeForce(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_HANDBRAKEFORCE, &value);
return;
}
void vehicle::getTractionCurveMin()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_TRACTION_CURVE_MIN, &m_handlingCur.m_fTractionCurveMin);
return;
}
void vehicle::setTractionCurveMin(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_TRACTION_CURVE_MIN, &value);
return;
}
void vehicle::getGravity()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_GRAVITY, &m_fGravity);
return;
}
void vehicle::setGravity(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_GRAVITY, &value);
return;
}
void vehicle::getBoost()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_BOOST, &m_fBoost);
return;
}
void vehicle::setBoost(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_BOOST, &value);
return;
}
void vehicle::getRocketRechargeSpeed()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_RECHARGE_SPEED, &m_fRocketRechargeSpeed);
return;
}
void vehicle::setRocketRechargeSpeed(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_RECHARGE_SPEED, &value);
return;
}
void vehicle::getBulletproofTires()
{
g_pMemMan->readMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_BULLETPROOF_TIRES, &m_btBulletproofTires);
return;
}
void vehicle::setBulletproofTires(BYTE value)
{
g_pMemMan->writeMem<BYTE>((DWORD_PTR)m_dwpBase + OFFSET_VEHICLE_BULLETPROOF_TIRES, &value);
return;
}
void vehicle::getEngineManagementSystem()
{
}
void vehicle::setEngineManagementSystem(BYTE value)
{
}
void vehicle::getBrakes()
{
}
void vehicle::setBrakes(BYTE value)
{
}
void vehicle::getTransmission()
{
}
void vehicle::setTransmission(BYTE value)
{
}
void vehicle::getSuspension()
{
}
void vehicle::setSuspension(BYTE value)
{
}
void vehicle::getArmor()
{
}
void vehicle::setArmor(BYTE value)
{
}
void vehicle::getTurboTuning()
{
}
void vehicle::setTurboTuning(BYTE value)
{
}
void vehicle::getNeonLightRed()
{
}
void vehicle::setNeonLightRed(BYTE value)
{
}
void vehicle::getNeonLightGreen()
{
}
void vehicle::setNeonLightGreen(BYTE value)
{
}
void vehicle::getNeonLightBlue()
{
}
void vehicle::setNeonLightBlue(BYTE value)
{
}
void vehicle::getNeonLightLeft()
{
}
void vehicle::setNeonLightLeft(BYTE value)
{
}
void vehicle::getNeonLightRight()
{
}
void vehicle::setNeonLightRight(BYTE value)
{
}
void vehicle::getNeonLightFront()
{
}
void vehicle::setNeonLightFront(BYTE value)
{
}
void vehicle::getNeonLightBack()
{
}
void vehicle::setNeonLightBack(BYTE value)
{
}
void vehicle::getTyreSmoke()
{
}
void vehicle::setTyreSmoke(BYTE value)
{
}
void vehicle::getTyreSmokeRed()
{
}
void vehicle::setTyreSmokeRed(BYTE value)
{
}
void vehicle::getTyreSmokeGreen()
{
}
void vehicle::setTyreSmokeGreen(BYTE value)
{
}
void vehicle::getTyreSmokeBlue()
{
}
void vehicle::setTyreSmokeBlue(BYTE value)
{
}
void vehicle::getLimoWindows()
{
}
void vehicle::setLimoWindows(BYTE value)
{
}
void vehicle::getVehicleMissles()
{
}
void vehicle::setVehicleMissles(BYTE value)
{
}
void vehicle::getAircraftBombs()
{
}
void vehicle::setAircraftBombs(BYTE value)
{
}
void vehicle::getAircraftCountermeasures()
{
}
void vehicle::setAircraftCountermeasures(BYTE value)
{
}
void vehicle::getOppressorMK2Misseles()
{
}
void vehicle::setOppressorMK2Misseles(BYTE value)
{
}
void vehicle::getTampaMissles()
{
}
void vehicle::setTampaMissles(BYTE value)
{
}
void vehicle::getDeformationDamageMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DEFORM_MULTIPLIER, &m_handlingCur.m_fDeformationDamageMult);
return;
}
void vehicle::setDeformationDamageMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DEFORM_MULTIPLIER, &value);
return;
}
void vehicle::getUpShift()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_UPSHIFT, &m_handlingCur.m_fUpShift);
return;
}
void vehicle::setUpShift(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_UPSHIFT, &value);
return;
}
void vehicle::getSuspensionForce()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_FORCE, &m_handlingCur.m_fSuspensionForce);
return;
}
void vehicle::setSuspensionForce(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_FORCE, &value);
return;
}
void vehicle::getSuspensionHeigh()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_HEIGH, &m_handlingCur.m_fSuspensionHeigh);
return;
}
void vehicle::setSuspensionHeigh(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_SUSPENSION_HEIGH, &value);
return;
}
void vehicle::getColisionDamageMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_COLISION_DAMAGE_MP, &m_handlingCur.m_fColisionDamageMult);
return;
}
void vehicle::setColisionDamageMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_COLISION_DAMAGE_MP, &value);
return;
}
void vehicle::getWeaponDamageMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_WEAPON_DAMAGE_MP, &m_handlingCur.m_fWeaponDamageMult);
return;
}
void vehicle::setWeaponDamageMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_WEAPON_DAMAGE_MP, &value);
return;
}
void vehicle::getEngineDamageMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ENGINE_DAMAGE_MP, &m_handlingCur.m_fEngineDamageMult);
return;
}
void vehicle::setEngineDamageMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_ENGINE_DAMAGE_MP, &value);
return;
}
/*void vehicle::getOpenableDoors()
{
g_pMemMan->readMem<BYTE>((DWORD_PTR) m_dwpBase + OFFSET_VEHICLE_OPENABLE_DOORS, m_btOpenableDoors);
return;
}
void vehicle::setOpenableDoors(BYTE value)
{
g_pMemMan->writeMem<BYTE>((DWORD_PTR) m_dwpBase + OFFSET_VEHICLE_OPENABLE_DOORS, &value);
return;
}*/
void vehicle::getDownShift()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DOWNSHIFT, &m_handlingCur.m_fDownShift);
return;
}
void vehicle::setDownShift(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_handlingCur.m_dwpHandling + OFFSET_VEHICLE_HANDLING_DOWNSHIFT, &value);
return;
}
/*
WEAPON
*/
weapon::weapon() : m_dwHash(0) {};
weapon::~weapon()
{
this->restoreWeapon();
}
bool weapon::findAmmoBase()
{
if (m_weapDataCur.m_dwpWeapon == 0)
return 0;
DWORD_PTR dwpBase = m_dwpAmmoInfo,
dwpBase2;
DWORD dwTmp;
do
{
g_pMemMan->readMem<DWORD_PTR>((DWORD_PTR)dwpBase + OFFSET_WEAPON_AMMOINFO_CUR_1, &dwpBase);
g_pMemMan->readMem<DWORD_PTR>((DWORD_PTR)dwpBase + OFFSET_WEAPON_AMMOINFO_CUR_2, &dwpBase2);
g_pMemMan->readMem<DWORD>((DWORD_PTR)dwpBase2 + OFFSET_WEAPON_AMMOINFO_TYPE, &dwTmp);
if (dwpBase == 0 || dwpBase2 == 0)
return 0;
} while (dwTmp == 0);
m_dwpCurAmmoBase = dwpBase2;
return 1;
}
void weapon::getCurAmmo()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpCurAmmoBase + OFFSET_WEAPON_AMMOINFO_CURAMMO, &m_dwCurAmmo);
return;
}
void weapon::setCurAmmo(DWORD ammo)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpCurAmmoBase + OFFSET_WEAPON_AMMOINFO_CURAMMO, &ammo);
return;
}
void weapon::getMaxAmmo()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpAmmoInfo + OFFSET_WEAPON_AMMOINFO_MAX, &m_dwMaxAmmo);
return;
}
bool weapon::loadWeapon()
{
if (m_weapDataCur.m_dwpWeapon == 0)
return 0;
this->getHash();
this->getBulletDamage();
this->getReloadSpeed();
this->getReloadVehicle();
this->getForceOnPed();
this->getForceOnVehicle();
this->getForceOnHeli();
this->getRecoil();
this->getSpread();
this->getRange();
this->getSpinUp();
this->getSpin();
this->getBulletBatch();
this->getImpactType();
this->getImpactExplosion();
this->getMuzzleVelocity();
if (m_weapDataCur.m_dwHash != m_weapDataRestore.m_dwHash)
{
if (m_weapDataRestore.m_dwpWeapon != 0)
this->restoreWeapon();
m_weapDataRestore = m_weapDataCur;
}
return 1;
}
void weapon::restoreWeapon()
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_SPREAD, &m_weapDataRestore.m_fSpread);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_RECOIL, &m_weapDataRestore.m_fRecoil);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_BULLET_DMG, &m_weapDataRestore.m_fDamage);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_RELOAD_MULTIPLIER, &m_weapDataRestore.m_fReload);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_RELOAD_VEHICLE, &m_weapDataRestore.m_fReloadVeh);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_RANGE, &m_weapDataRestore.m_fRange);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_SPINUP, &m_weapDataRestore.m_fSpinUp);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_SPIN, &m_weapDataRestore.m_fSpin);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_PED, &m_weapDataRestore.m_fForceOnPed);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_VEHICLE, &m_weapDataRestore.m_fForceOnVehicle);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_HELI, &m_weapDataRestore.m_fForceOnHeli);
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_BULLET_BATCH, &m_weapDataRestore.m_dwBulletBatch);
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_IMPACT_TYPE, &m_weapDataRestore.m_dwImpactType);
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_IMPACT_EXPLOSION, &m_weapDataRestore.m_dwImpactExplosion);
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataRestore.m_dwpWeapon + OFFSET_WEAPON_MUZZLE_VELOCITY, &m_weapDataRestore.m_fMuzzleVelocity);
return;
}
void weapon::getReloadSpeed()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RELOAD_MULTIPLIER, &m_weapDataCur.m_fReload);
return;
}
void weapon::setReloadSpeed(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RELOAD_MULTIPLIER, &value);
return;
}
void weapon::getReloadVehicle()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RELOAD_VEHICLE, &m_weapDataCur.m_fReloadVeh);
return;
}
void weapon::setReloadVehicle(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RELOAD_VEHICLE, &value);
return;
}
void weapon::getBulletDamage()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_BULLET_DMG, &m_weapDataCur.m_fDamage);
return;
}
void weapon::setBulletDamage(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_BULLET_DMG, &value);
return;
}
void weapon::getRecoil()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RECOIL, &m_weapDataCur.m_fRecoil);
return;
}
void weapon::setRecoil(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RECOIL, &value);
return;
}
void weapon::getSpread()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPREAD, &m_weapDataCur.m_fSpread);
return;
}
void weapon::setSpread(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPREAD, &value);
return;
}
void weapon::getRange()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RANGE, &m_weapDataCur.m_fRange);
return;
}
void weapon::setRange(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_RANGE, &value);
return;
}
void weapon::getSpinUp()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPINUP, &m_weapDataCur.m_fSpinUp);
return;
}
void weapon::setSpinUp(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPINUP, &value);
return;
}
void weapon::getSpin()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPIN, &m_weapDataCur.m_fSpin);
return;
}
void weapon::setSpin(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_SPIN, &value);
return;
}
void weapon::getForceOnPed()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_PED, &m_weapDataCur.m_fForceOnPed);
return;
}
void weapon::setForceOnPed(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_PED, &value);
return;
}
void weapon::getForceOnVehicle()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_VEHICLE, &m_weapDataCur.m_fForceOnVehicle);
return;
}
void weapon::setForceOnVehicle(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_VEHICLE, &value);
return;
}
void weapon::getForceOnHeli()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_HELI, &m_weapDataCur.m_fForceOnHeli);
return;
}
void weapon::setForceOnHeli(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_FORCE_ON_HELI, &value);
return;
}
void weapon::getHash()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_NAME_HASH, &m_weapDataCur.m_dwHash);
return;
}
void weapon::getBulletBatch()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_BULLET_BATCH, &m_weapDataCur.m_dwBulletBatch);
return;
}
void weapon::setBulletBatch(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_BULLET_BATCH, &value);
return;
}
void weapon::getImpactType()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_IMPACT_TYPE, &m_weapDataCur.m_dwImpactType);
return;
}
void weapon::setImpactType(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_IMPACT_TYPE, &value);
return;
}
void weapon::getImpactExplosion()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_IMPACT_EXPLOSION, &m_weapDataCur.m_dwImpactExplosion);
return;
}
void weapon::setImpactExplosion(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_IMPACT_EXPLOSION, &value);
return;
}
void weapon::getMuzzleVelocity()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_MUZZLE_VELOCITY, &m_weapDataCur.m_fMuzzleVelocity);
return;
}
void weapon::setMuzzleVelocity(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_weapDataCur.m_dwpWeapon + OFFSET_WEAPON_MUZZLE_VELOCITY, &value);
return;
}
/*
TUNABLE
*/
tunable::tunable()
{
}
tunable::~tunable()
{
this->restoreTunable();
}
void tunable::restoreTunable()
{
setRpMult(1);
setApMult(1);
setMinMissionPayout(0);
}
void tunable::getRpMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_RP_MULTIPLIER, &m_fRpMult);
return;
}
void tunable::setRpMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_RP_MULTIPLIER, &value);
return;
}
void tunable::getApMult()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_AP_MULTIPLIER, &m_fApMult);
return;
}
void tunable::setApMult(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_AP_MULTIPLIER, &value);
return;
}
void tunable::getMinMissionPayout()
{
g_pMemMan->readMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_MIN_MISSION_PAYOUT, &m_fMinMissionPayout);
return;
}
void tunable::setMinMissionPayout(float value)
{
g_pMemMan->writeMem<float>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_MIN_MISSION_PAYOUT, &value);
return;
}
void tunable::getOrbitalCannonCooldown()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ORBITAL_CANNON_COOLDOWN, &m_dwOrbitalCannonCooldown);
return;
}
void tunable::setOrbitalCannonCooldown(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ORBITAL_CANNON_COOLDOWN, &value);
return;
}
void tunable::getBunkerResearch()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_BUNKER_RESEARCH, &m_dwBunkerResearch);
return;
}
void tunable::setBunkerResearch(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_BUNKER_RESEARCH, &value);
return;
}
void tunable::getAntiIdleKick1()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK1, &m_dwAntiIdleKick1);
return;
}
void tunable::setAntiIdleKick1(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK1, &value);
return;
}
void tunable::getAntiIdleKick2()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK2, &m_dwAntiIdleKick2);
return;
}
void tunable::setAntiIdleKick2(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK2, &value);
return;
}
void tunable::getAntiIdleKick3()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK3, &m_dwAntiIdleKick3);
return;
}
void tunable::setAntiIdleKick3(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK3, &value);
return;
}
void tunable::getAntiIdleKick4()
{
g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK4, &m_dwAntiIdleKick4);
return;
}
void tunable::setAntiIdleKick4(DWORD value)
{
g_pMemMan->writeMem<DWORD>((DWORD_PTR)m_dwpTunableBase + OFFSET_TUNABLE_ANTI_IDLE_KICK4, &value);
return;
}
/*
GLOBAL
*/
global::global()
{
}
global::~global()
{
}
bool global::initStatPtr(HMODULE base)
{
m_dwpStatCall = getGlobal(1377170, base) + 0x2398;
m_dwpStatHash = getGlobal(1387876, base) + 0x20;
m_dwpStatValue = getGlobal(939452, base) + 0xACB0;
return m_dwpStatCall != 0 || m_dwpStatHash != 0 || m_dwpStatValue != 0;
}
bool global::initMoneyPtr(HMODULE base)
{
m_dwpMoneyObject = getGlobal(2513253, base);
m_dwpMoneyVal = getGlobal(2513247 + 1, base);
m_dwpMoneyPosX = getGlobal(2513247 + 3, base);
m_dwpMoneyPosY = getGlobal(2513247 + 4, base);
m_dwpMoneyPosZ = getGlobal(2513247 + 5, base);
return m_dwpMoneyObject != 0 || m_dwpMoneyVal != 0 || m_dwpMoneyPosX != 0
|| m_dwpMoneyPosY != 0 || m_dwpMoneyPosZ != 0;
}
bool global::initSessionPtr(HMODULE base)
{
m_dwpSessionID = getGlobal(1312836, base);
m_dwpSessionTransition = getGlobal(1312425, base);
return m_dwpSessionID != 0 || m_dwpSessionTransition != 0;
}
bool global::initIntoPVPtr(HMODULE base)
{
m_dwpIntoPersonalVehicle = getGlobal(2409287 + 8, base);
return m_dwpIntoPersonalVehicle != 0;
}
bool global::initVehiclePtr(HMODULE base)
{
m_dwpVehicleSpawn1 = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 2, base);
m_dwpVehicleSpawn2 = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 5, base);
m_dwpVehicleHash = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 27 + 66, base);
m_dwpVehicleKickPrevent1 = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 121, base);
m_dwpVehicleKickPrevent2 = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 122, base);
m_dwpVehicleX = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 7 + 0, base);
m_dwpVehicleY = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 7 + 1, base);
m_dwpVehicleZ = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 7 + 2, base);
m_dwpPrimaryColor = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 27 + 5, base);
m_dwpSecondaryColor = getGlobal(OFFSET_GLOBAL_VEHICLE_HASH + 27 + 6, base);
return m_dwpVehicleSpawn1 != 0 || m_dwpVehicleSpawn2 != 0 || m_dwpVehicleHash != 0 ||
m_dwpVehicleKickPrevent1 != 0 || m_dwpVehicleKickPrevent2 != 0 ||
m_dwpVehicleX != 0 || m_dwpVehicleY != 0 ||
m_dwpVehicleZ != 0 || m_dwpPrimaryColor != 0 || m_dwpSecondaryColor;
}
bool global::findMoneyPtr(HMODULE base)
{
float buffer;
DWORD_PTR dwpTemp = getGlobal(2513247, base);
g_pMemMan->readMem<float>(dwpTemp, &buffer);
m_dwpMoneyCall = getGlobal(85 * (DWORD)buffer + 4263954 + 69, base);
return true;
}
DWORD_PTR global::getGlobal(int atIndex, HMODULE base)
{
DWORD_PTR dwpBuffer;
g_pMemMan->readMem<DWORD_PTR>((DWORD_PTR)base + ADDRESS_GLOBAL + 8 * ((atIndex >> 0x12) & 0x3F), &dwpBuffer);
return 8 * (atIndex & 0x3FFFF) + dwpBuffer;
}
void global::getStatHash()
{
g_pMemMan->readMem<unsigned int>(m_dwpStatHash, &m_dwStatHash);
return;
}
void global::setStatHash(unsigned int value)
{
g_pMemMan->writeMem<unsigned int>(m_dwpStatHash, &value);
return;
}
void global::getStatValue()
{
g_pMemMan->readMem<int>(m_dwpStatValue, &m_dwStatValue);
return;
}
void global::setStatValue(int value)
{
g_pMemMan->writeMem<int>(m_dwpStatValue, &value);
return;
}
void global::getStatCall()
{
g_pMemMan->readMem<int>(m_dwpStatCall, &m_dwStatCall);
return;
}
void global::setStatCall(int value)
{
g_pMemMan->writeMem<int>(m_dwpStatCall, &value);
return;
}
void global::getMoneyObject()
{
g_pMemMan->readMem<BYTE>(m_dwpMoneyObject, &m_btMoneyObject);
return;
}
void global::setMoneyObject(BYTE value)
{
g_pMemMan->writeMem<BYTE>(m_dwpMoneyObject, &value);
return;
}
void global::getMoneyVal()
{
g_pMemMan->readMem<int>(m_dwpMoneyVal, &m_dwMoneyVal);
return;
}
void global::setMoneyVal(int value)
{
g_pMemMan->writeMem<int>(m_dwpMoneyVal, &value);
return;
}
void global::getMoneyPosX()
{
g_pMemMan->readMem<float>(m_dwpMoneyPosX, &m_fMoneyPosX);
return;
}
void global::setMoneyPosX(float value)
{
g_pMemMan->writeMem<float>(m_dwpMoneyPosX, &value);
return;
}
void global::getMoneyPosY()
{
g_pMemMan->readMem<float>(m_dwpMoneyPosY, &m_fMoneyPosY);
return;
}
void global::setMoneyPosY(float value)
{
g_pMemMan->writeMem<float>(m_dwpMoneyPosY, &value);
return;
}
void global::getMoneyPosZ()
{
g_pMemMan->readMem<float>(m_dwpMoneyPosZ, &m_fMoneyPosZ);
return;
}
void global::setMoneyPosZ(float value)
{
g_pMemMan->writeMem<float>(m_dwpMoneyPosZ, &value);
return;
}
void global::getMoneyCall()
{
g_pMemMan->readMem<BYTE>(m_dwpMoneyCall, &m_btMoneyCall);
return;
}
void global::setMoneyCall(BYTE value)
{
g_pMemMan->writeMem<BYTE>(m_dwpMoneyCall, &value);
return;
}
void global::getSessionTransition()
{
g_pMemMan->readMem<int>(m_dwpSessionTransition, &m_dwSessionTransition);
return;
}
void global::setSessionTransition(int value)
{
g_pMemMan->writeMem<int>(m_dwpSessionTransition, &value);
return;
}
void global::getSessionID()
{
g_pMemMan->readMem<int>(m_dwpSessionID, &m_dwSessionID);
return;
}
void global::setSessionID(int value)
{
g_pMemMan->writeMem<int>(m_dwpSessionID, &value);
return;
}
void global::getIntoPersonalVehicle()
{
g_pMemMan->readMem<int>(m_dwpIntoPersonalVehicle, &m_dwIntoPersonalVehicle);
return;
}
void global::setIntoPersonalVehicle(int value)
{
g_pMemMan->writeMem<int>(m_dwpIntoPersonalVehicle, &value);
return;
}
void global::getVehicleSpawn1()
{
g_pMemMan->readMem<int>(m_dwpVehicleSpawn1, &m_dwVehicleSpawn1);
return;
}
void global::setVehicleSpawn1(int value)
{
g_pMemMan->writeMem<int>(m_dwpVehicleSpawn1, &value);
return;
}
void global::getVehicleSpawn2()
{
g_pMemMan->readMem<int>(m_dwpVehicleSpawn2, &m_dwVehicleSpawn2);
return;
}
void global::setVehicleSpawn2(int value)
{
g_pMemMan->writeMem<int>(m_dwpVehicleSpawn2, &value);
return;
}
void global::getVehicleHash()
{
g_pMemMan->readMem<unsigned int>(m_dwpVehicleHash, &m_dwVehicleHash);
return;
}
void global::setVehicleHash(unsigned int value)
{
g_pMemMan->writeMem<unsigned int>(m_dwpVehicleHash, &value);
return;
}
void global::getVehicleKickPrevent1()
{
g_pMemMan->readMem<int>(m_dwpVehicleKickPrevent1, &m_dwVehicleKickPrevent1);
return;
}
void global::setVehicleKickPrevent1(int value)
{
g_pMemMan->writeMem<int>(m_dwpVehicleKickPrevent1, &value);
return;
}
void global::getVehicleKickPrevent2()
{
g_pMemMan->readMem<int>(m_dwpVehicleKickPrevent2, &m_dwVehicleKickPrevent2);
return;
}
void global::setVehicleKickPrevent2(int value)
{
g_pMemMan->writeMem<int>(m_dwpVehicleKickPrevent2, &value);
return;
}
void global::getVehiclePosX()
{
g_pMemMan->readMem<float>(m_dwpVehicleX, &m_fVehicleX);
return;
}
void global::setVehiclePosX(float value)
{
g_pMemMan->writeMem<float>(m_dwpVehicleX, &value);
return;
}
void global::getVehiclePosY()
{
g_pMemMan->readMem<float>(m_dwpVehicleY, &m_fVehicleY);
return;
}
void global::setVehiclePosY(float value)
{
g_pMemMan->writeMem<float>(m_dwpVehicleY, &value);
return;
}
void global::getVehiclePosZ()
{
g_pMemMan->readMem<float>(m_dwpVehicleZ, &m_fVehicleZ);
return;
}
void global::setVehiclePosZ(float value)
{
g_pMemMan->writeMem<float>(m_dwpVehicleZ, &value);
return;
}
void global::getPrimaryColor()
{
g_pMemMan->readMem<BYTE>(m_dwpPrimaryColor, &m_btPrimaryColor);
return;
}
void global::setPrimaryColor(BYTE value)
{
g_pMemMan->writeMem<BYTE>(m_dwpPrimaryColor, &value);
return;
}
void global::getSecondaryColor()
{
g_pMemMan->readMem<BYTE>(m_dwpSecondaryColor, &m_btSecondaryColor);
return;
}
void global::setSecondaryColor(BYTE value)
{
g_pMemMan->writeMem<BYTE>(m_dwpSecondaryColor, &value);
return;
}
replayInterface::replayInterface()
{
}
replayInterface::~replayInterface()
{
}
void replayInterface::initPeds()
{
for (size_t i = 0; i < dw_curPedNum; i++)
{
delete g_pPedList[i];
g_pPedList[i] = nullptr;
}
dw_curPedNum = 256;
//g_pMemMan->readMem<DWORD>((DWORD_PTR)m_dwpPedInterface + OFFSET_PED_INTERFACE_CUR_PEDS, &dw_curPedNum);
for (size_t i = 0; i < dw_curPedNum; i++)
{
g_pPedList[i] = new entity();
g_pMemMan->readMem<DWORD_PTR>((DWORD_PTR)m_dwpPedList + i * 0x10, &g_pPedList[i]->m_dwpBase);
g_pMemMan->readMem<DWORD_PTR>((DWORD_PTR)g_pPedList[i]->m_dwpBase + OFFSET_ENTITY_POSBASE, &g_pPedList[i]->m_dwpPosBase);
}
}