wahyu-GTA-Online-OUTDATED-B.../subVersion/hack.h

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2020-11-06 18:55:46 +07:00
/*
Copyright 2016-2017 sub1to
This file is part of subVersion GTA:O SC External Hack.
subVersion GTA:O SC External Hack is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
subVersion GTA:O SC External Hack is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with subVersion GTA:O SC External Hack. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include<map>
#ifndef HACK_H
#define HACK_H
#define INITPTR_INVALID_WORLD 1 << 0
#define INITPTR_INVALID_PLAYER 1 << 1
#define INITPTR_INVALID_VEHICLE 1 << 2
#define INITPTR_INVALID_WEAPON 1 << 3
#define INITPTR_INVALID_TUNABLE 1 << 4
#define INITPTR_INVALID_GLOBAL 1 << 5
#define INITPTR_INVALID_PLAYER_LIST 1 << 6
#define INITPTR_INVALID_REPLAY_INTERFACE 1 << 7
class trainer
{
public:
clock_t m_keyTmr;
trainer();
~trainer();
bool checkKeyState(int key);
virtual void checkKeys();
};
class hack : public trainer
{
public:
v2 m_v2Waypoint;
v3 m_v3Objective;
player m_player;
vehicle m_vehicle;
weapon m_weapon;
tunable m_tunable;
global m_global;
replayInterface m_replayInterface;
std::string m_mpId;
std::deque<std::pair<unsigned int,int>> m_dStat;
ImpactExplosionEnum m_explosion;
HMODULE m_hModule;
hack();
~hack();
void checkKeys();
BYTE initPointers();
void teleport(v3 v);
bool teleportWaypoint();
bool teleportObjective();
void restoreHealth();
void restoreVehicleHealth();
void restoreStamina();
void notWanted();
void killNpc();
void fillAmmo();
void consumeStatQueue();
void killAllNpc(float* arg);
void renderPlayerList(int parent, int playerList[32]);
void setImpactExplosion(float* arg);
void fillAllAmmo(float* arg);
void healVehicle(float* arg);
void healPlayer(float* arg);
void suicide(float* arg);
void fillAmmo(float* arg);
void fillSkillLevels(float* arg);
void fillAllSnacks(float* arg);
void casinoStat(float* arg);
void casinoStatBitSet1(float* arg);
void casinoStatBitSet2(float* arg);
void unlockHeistCars(float* arg);
void unlockLSC(float* arg);
void unlockWeaponCamos(float* arg);
//void unlockWeapon(float* arg);
void unlockAllAwards(float* arg);
void unlockClothes(float* arg);
void intoPV(float* arg);
void loadSession(float* arg);
void forwardTeleport(float* arg);
void spawnVehicle(float* arg);
void selfDropMoney(feat* feature);
void waterProof(feat* feature);
void undeadOffradar(feat* feature);
void superPunch(feat* feature);
void noSpread(feat* feature);
void noRecoil(feat* feature);
void quickReload(feat* feature);
void bulletDamage(feat* feature);
void weaponRange(feat* feature);
void weaponSpin(feat* feature);
void weaponForceOnPed(feat* feature);
void weaponForceOnVehicle(feat* feature);
void weaponForceOnHeli(feat* feature);
void weaponBulletEdit(feat* feature);
void runSpeed(feat* feature);
void swimSpeed(feat* feature);
void npcIgnore(feat* feature);
void godMode(feat* feature);
void frameFlags(feat* featSuperJump, feat* featExplosiveMelee, feat* featFireAmmo, feat* featExplosiveAmmo);
void vehicleGod(feat* feature);
void infAmmo(feat* feature);
void noReload(feat* feature);
void seatbelt(feat* feature);
void noRagdoll(feat* feature);
void vehicleAccel(feat* feature);
void vehicleBrake(feat* feature);
void neverWanted(feat* feature);
void vehicleTraction(feat* feature);
void vehicleGravity(feat* feature);
void vehicleBulletproofTires(feat* feature);
void wanted(feat* feature);
void bulletBatch(feat* feature);
void muzzleVelocity(feat* feature);
void vehicleDeformation(feat* feature);
void vehicleUpShift(feat* feature);
void vehicleSuspensionForce(feat* feature);
void vehicleDownShift(feat* feature);
void vehicleMass(feat* feature);
void vehicleBuoyancy(feat* feature);
void vehicleHandbrakeForce(feat* feature);
void boost(feat* feature);
void vehicleRocketRechargeSpeed(feat* feature);
void vehicleSuspensionHeigh(feat* feature);
void vehicleColisionDamageMult(feat* feature);
void vehicleWeaponDamageMult(feat* feature);
void vehicleEngineDamageMult(feat* feature);
void tunableRpMult(feat* feature);
void tunableApMult(feat* feature);
void tunableMissionPayout(feat* feature);
void tunableOrbitalCannonCooldown(feat* feature);
void tunableBunkerResearch(feat* feature);
void tunableAntiIdleKick(feat* feature);
void about(float* arg);
void cabut(float* arg);
private:
DWORD_PTR m_dwpWorldBase,
m_dwpPlayerBase,
m_dwpVehicleBase,
m_dwpAttackerBase,
m_dwpWeaponManager,
m_dwpWeaponCur,
m_dwpAmmoInfo,
m_dwpWeaponBase,
m_dwpTunableBase,
m_dwpGlobalBase,
m_dwpPlayerListBase,
m_dwpReplayInterfaceBase;
bool m_bInit,m_bSelfDropInit;
void getWaypoint();
void getObjective();
void dStatPushBack(unsigned int hash, int value);
unsigned int string_to_hash(std::string input,std::string pre = "MP0_")
{
unsigned int num1 = 0U;
input = pre + input;
for (char c : input)
{
unsigned int num2 = num1 + (unsigned int)tolower(c);
unsigned int num3 = num2 + (num2 << 10);
num1 = num3 ^ num3 >> 6;
}
unsigned int num4 = num1 + (num1 << 3);
unsigned int num5 = num4 ^ num4 >> 11;
return num5 + (num5 << 15);
}
};
extern hack* g_pHack;
#endif